Publications

Selected scientific articles and papers (free download of preprints)

#YearPublicationTag(s)Download
1562022Westera, W. (2022). The devil’s advocate: identifying persistent problems in serious game design. International Journal of Serious Games, 9(3), 115-124. Doi: http://dx.doi.org/10.17083/ijsg.v9i3.547. Also available on the IJSG site.Serious gaming
1552021Westera, W. (2021). Assessing Repetitive Trials in Serious Games, Journal of Universal Computer Science 28(8), 854-876. Doi: http://dx.doi.org/10.3897/jucs.78248. Also available on the JUCS site.Performance assesment, Serious gaming
1542022Westera, W. (2022). Examining the productiveness of failure in serious gaming, International Journal of Technology Enhanced Learning, 14(1), 66–87. Doi: 10.1504/IJTEL.2022.120561Performance assesment
1532021Westera, W. (2021). Comparing Bayesian Statistics and Frequentist Statistics in Serious Games Research, International Journal of Serious Games, 8(1), 27-44. Also available on the IJSG site.Methodology
1522020Georgiadis, K. Lankveld, G. van, Bahreini, K. and Westera, W. (2020). On The Robustness of Stealth Assessment. IEEE Transactions on Games, 13(2), 180-192. Doi: 10.1109/TG.2020.3020015Performance assesment
1512019Georgiadis, K., Faber, T. & Westera, W.. (2019). Bolstering stealth assessment in serious games. Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N. (eds.). Cham: Springer, p. 211-220 (Lecture Notes in Computer Science (LNCS), Vol. 11899).Performance assesment
1502019Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W. (2019). Reinforcing stealth assessment in serious games. Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 512-521 (Lecture Notes in Computer Science (LNCS), Vol. 11899)Performance assesment
1492019Westera, W. (2019). Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development. Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 22 October 2019, Barcelona, Spain.e-Learning strategy, Educational media, Digitisation, Serious gaming
1482019Katz, A. & Westera W. (2019). The effect of learner autonomy on motor learning: an empirical study in Dutch vocational education. International Journal of Self-Directed Learning, 16(2), 22-38.  Also at https://docs.wixstatic.comDidactics
1472019Westera, W., Prada, R., Mascarenhas, S., Santos, P.A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K. Yumak, S., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S. (2019). Artificial intelligence moving serious gaming: Presenting reusable game AI components. Education and Information Technologies, 1-30. https://doi.org/10.1007/s10639-019-09968-2Serious gaming
1462019Van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W. (2019). Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. EAI Transactions on Serious Games, 5(17). DOI: 10.4108/eai.11-7-2019.159527.Software reuse
1452019Georgiadis, K., Lankveld, G. van, Bahreini, K. & Westera, W. (2019). Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019, 1017-1024.Performance assessment, Learning analytics
1442019Van der Vegt, W., Westera W., Kurvers, H. & Nyamsuren, E. (2019). Portability of Serious Game Software Components. IEEE Conference on Games (CoG), London, August 20-23. DOI: 10.1109/CIG.2019.8848094.Software reuse
1432019Van der Vegt, W. & Westera, W. (2019). Quality of reusable game software: Empowering developers with automated quality checks. 19th IEEE International Conference on Software Quality, Reliability, and Security, July 22-26, Sofia. DOI: 10.1109/QRS.2019.00061Software reuse
1422019Westera, W. (2019). Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains. Educational Technology & Society, 22 (1), 113–123.Serious gaming
1412019Bahreini, K., Van der Vegt, W. & Westera, W. (2019). A fuzzy logic approach to reliable real-time recognition of facial emotions. Multimedia Tools and Applications, 78(14),18943–18966. DOI: 10.1007/s11042-019-7250-z.Machine learning, Emotion detection
1402018Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W. (2018). Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool, 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games Conference Oct 23, 2018). Würzburg, Germany: IEEE, p. 1-4.Performance assesment
1392018Westera, W., Dascali, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S. (2018). Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. Computers & Education, 123, 212-224. Doi: 10.1016/j.compedu.2018.05.010.Machine learning, Language technologies
1382018Van der Vegt , W., Nyamsuren, E. & Westera, W. (2018). Making Serious Games with Reusable Software Components. In: S. Göbel, A. Garcia-Agundez, T. Tregel, M. Ma, J. Baalsrud Hauge, M. Oliveira, T. Marsh & P. Caserman (Eds.), Proceedings of the 4th Joint International Conference on Serious Games, Darmstadt, Germany, November 7–8, 2018, LNCS 11243, pp. 13–16. Cham: Springer Nature Switzerland AG. Doi: 10.1007/978-3-030-02762-9_3Software reuse
1372018Westera, W., Fernandez-Manjon, B., Prada, R., Star, K., Molinari, A., Heutelbeck, D., Hollins, H., Riestra, R., Stefanov, K. & Kluijfhout, E. (2018). The RAGE software portal: toward a serious game technologies marketplace. Proceedings of the GALA-2018 Conference, Palermo. Cham: Springer.Software reuse
1362017Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S., & Kurvers, H. (2017). ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch. In E. André, R. Baker, X. Hu, M. M. T. Rodrigo & B. du Boulay (Eds.), 18th Int. Conf. on Artificial Intelligence in Education (AIED 2017), LNAI/LNCS 10331, (pp. 52–63). Wuhan, China: Springer International Publishing AG. DOI: 10.1007/978-3-319-61425-0_5Machine learning, Language technologies
1352017Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Bahreini, K., Nyamsuren, E., Prada, R., Hollins, P. and Moreno, P. (2017). The RAGE Game Software Components Repository for Supporting Applied Game Development. International Journal of Serious Games, 4(3). http://journal.seriousgamessociety.org/index.php/IJSG/article/view/171Software reuse
1342017Westera, W. (2017). Simulating serious games: a discrete-time computational model based on cognitive flow theory. Interactive Learning Environments, 1-18. Early online version. http://dx.doi.org/10.1080/10494820.2017.1371196Computational modeling
1332017Nyamsuren, E., van der Vegt, W., & Westera, W. (2017). Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. In Winands, M., van den Herik, H. J. & Kosters, W. (eds.). Proceedings of the Fifteenth International Conference on Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Springer International Publishing AG, p. 201-212(Lecture Notes in Computer Science; vol. 10664).Adaptive systems, Performance assessment
1322017Westera, W. (2017). How people learn while playing serious games: A computational modelling approach. Journal of Computational Science, 18(1), 32-45, ISSN 1877-7503, http://dx.doi.org/10.1016/j.jocs.2016.12.002. (http://www.sciencedirect.com/science/article/pii/S1877750316304483)Computational modeling
1312017Verpoorten, D., Westera, W. (2017). Effects of isolated versus combined learning enactments in an online course. International Journal of Technology Enhanced Learning (IJTEL), 9(2/3), 2017Reflection
1302017Gutu, G., Dascalu, M., Heutelbeck, D., Hemmje, M., Westera, W, and Trausan-Matu, S. (2017). Semantic annotation and automated text categorization using cohesion network analysis. eLearning & Software for Education, 3, 25-32.Software reuse
1292016Bahreini, K., Nadolski, R., & Westera, W. (2016). Communication skills training exploiting multimodal emotion recognition. Interactive Learning Environments, 25 (8), 1065-1082. Doi: http://dx.doi.org/10.1080/10494820.2016.1247286Machine learning, Emotion detection
1282016Westera, W., Van der Vegt, W., Bahreini, K., Dascalu, M., & Van Lankveld, G. (2016). Software Components for Serious Game Development. In T. Connolly & L. Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 765-772). October 6-7 2016, Paisley, Scotland: Reading UK: ACPI.Software reuse
1272016Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Bahreini, K., Nyamsuren, E., Van der Vegt, W., Westera, W., Prada, R., Hollins, P., & Moreno, P. (2016). The RAGE Software Asset Model and Metadata Model. In T. Marsh, M. Ma, M. Fradinho Oliveira, J. Baalsrud Hauge & S. Göbel (Eds.), Serious Games, Proceedings of the Second Joint International Conference, JCSG 2016, Lecture Notes in Computer Science 9894 (pp. 191-203). September 26-27, Brisbane, QLD, Australia: Cham, Switzerland: Springer International Publishing AG. DOI: 10.1007/978-3-319-45841-0_18Software reuse
1262016Westera, W. (2016). Performance assessment in serious games: Compensating for the effects of randomness. Education and Information Technologies, 21(3), 681-697. doi:10.1007/s10639-014-9347-3Performance assesment
1252016Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, E., Hollins, P. and Moreno Ger, P. (2016). The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. In R. Bottina, J. Jeuring and M. Veltkamp (Eds.), Proceedings of the 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, (pp. 235-245). Cham: Springer International Publishing. doi=10.1007/978-3-319-50182-6_21.Software reuse
1242016Verpoorten, D., & Westera, W. (2016). Structured reflection breaks embedded in an online course – effects on learning experience, time on task and performance. Interactive Learning Environments, 24(3), 606-624. doi:10.1080/10494820.2014.910531Reflection
1232016Bahreini, K., Nadolski, R., & Westera, W. (2016). Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning. International Journal of Human-Computer Interaction, 32(5), 415-430. DOI: 10.1080/10447318.2016.1159799Machine learning, Emotion detection
1222016Bahreini, K., Nadolski, R., & Westera, W. (2016). Towards Real-Time Speech Emotion Recognition for Affective E-Learning. Education and Information Technologies, 21(5), 1367-1386. Springer US. Doi:10.1007/s10639-015-9388-2Machine learning, Emotion detection
1212016Van der Vegt, W., Nyamsuren, E., & Westera, W. (2016, 6-7 June). RAGE Reusable Game Software Components and Their Integration into Serious Game Engines. In G. M. Kapitsaki & E. Santana de Almeida (Eds.), Bridging with Social-Awareness, 15th International Conference, ICSR 2016, Proceedings, Lecture Notes in Computer Science, Volume 9679 2016 (pp. 165-180). Limassol, CyprusSoftware reuse
1202016Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A. and Martínez Ortiz, I. (2016). RAGE Architecture for Reusable Serious Gaming Technology Components, International Journal of Computer Games Technology, advance online publication. doi:10.1155/2016/5680526. Retrieved from http://www.hindawi.com/journals/ijcgt/2016/5680526/ Software reuse
1192015Westera, W. (2015). Slimme e-learning door emotieherkenning. OnderwijsInnovatie, 17(4), 32-33.Machine learning, Emotion detection
1182015Kirschner, P. A., Boon, M. J. J. P. M., Janssen, J. P. W., Prinsen, F. R., McKenney, S., Kester, L., Stoyanov, S., Westera, W., Specht, M., De Laat, M., Kalz, M., & Drachsler, H. (2015). New Learning Opportunities in a Networked World: Developing a Research Agenda on Innovative uses of ICTs for Learning and Teaching. Executive summary. IDRC project e-Learning strategy, Educational media, Digitisation
1172015Bahreini, K., Nadolski, R., & Westera, W. (2015). Improved Multimodal Emotion Recognition for Better Game-Based Learning. In A. De Gloria (Ed.), Proceedings of the GALA Serious Gaming Conference 2014, LNCS 9221 (pp. 107-120), Bucharest.Machine learning, Emotion detection
1162015Westera, W., Kurvers, H. and Slootmaker, A. (2015). A serious game for learning statistics: The Playground Game. ACPI (contribution to unfinished book) Serious gaming, Educational media
1152015Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W. (2015, 16-18 November). Evaluation of Serious Games: A Holistic Approach. In L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), 8th Annual International Conference of Education, Research and Innovation (pp. 4334-4342). Sevilla, SpainSerious gaming, Evaluation
1142015Verpoorten D., Specht, M., & Westera, W. (2015). Annotations as reflection amplifiers in online learning – An exploratory study. In M. Kravcik, A. Mikroyannidis, V. Pammer, M. Prilla, & T. Ullmann (Eds.), Proceedings of the 5th Workshop on Awareness and Reflection in TechnologyEnhanced Learning, Toledo, Spain, Sept. 15 (Vol. 1475, pp. 11-25). Aachen, Germany: CEUR Workshop Proceedings (ISSN 1613-0073)Reflection
1132015Saveski, G., Westera, W., Yuan, L., Hollins, P., Fernández Manjón, B., Moreno Ger, P. and Stefanov, K. (2015). What serious game studios want from ICT research: identifying developers’ needs. Games and Learning Alliance Conference 2015, Rome.Serious gaming
1122015Hollins, P., Westera, W., & Manero, B. (2015). Amplifying applied game development and uptake. In R. Munkvold & L. Kolas (Eds.), Proceedings of the 9th European Conference on Games Based Learning (pp. 234-241). 8-9 October 2015, Steinkjer, NorwaySerious gaming
1112015Klemke, R., Van Rosmalen, P., Ternier, S., & Westera, W. (2015). Keep it simple – lowering the barrier for authoring serious games. Simulation & Gaming, 46, 40-67. doi:10.1177/1046878115591249Serious gaming
1102015Westera, W. (2015). Reframing the Role of Educational Media Technologies. Quarterly Review of Distance Education, 16(2), 19-32 e-Learning strategy, Educational media, Digitisation
1092015Westera, W. (2015). Games are motivating, aren´t they? Disputing the arguments for digital game-based learning. International Journal of Serious Games, 2; Online publication at http://journal.seriousgamessociety.org/index.php/IJSG/article/view/58Serious gaming
1082015Westera, W. (2015, January 7). Vernietigen de nerds ons onderwijs? Online article at Edukator, Onderwijsinnovatie & ICT, http://edukator.nl/vernietigen-de-nerds-ons-onderwijs/e-Learning strategy, Educational media, Digitisation
1072015Westera, W., Hogendoorn, T, and Van Kollenburg, M. (2015). Serious gaming in het MBO: het SLEM-project. Onderwijsinnovatie 1 (maart), 26-28Serious gaming
1062014Bahreini, K., Nadolski, R. and Westera, W. (2014). Multimodal Emotion Recognition for Assessment of Learning in a Game-Based Communication Skills Training. In: Learning Analytics for and in Serious Games: Joint workshop of the GALA Network of Excellence and the Lea’s Box project at EC-TEL 2014, sept 17, 2014 Graz. (From page 22)Machine learning, Emotion detection
1052014Westera, W. (2014). Ict in het onderwijs: middel of doel? Onderwijsinnovatie, 2014(4), 14-16e-Learning strategy, Educational media, Digitisation
1042014Baalsrud Hauge, J., Fernández Manjón , B., Bellotti, F., Fiucci, G., Padrón-Nápoles, C.L., Nadolski, R, and Westera, W. (2014). Implications of learning analytics for serious game design. ICALT, Athens, July 2014, 230-232. Best paper award.Learning analytics
1032014Hummel, H. G. K., Geerts, W. M., Slootmaker, A., Kuipers, D., & Westera, W. (2014). Structuring collaboration scripts for mastership skills: Optimizing online group play on classroom dilemmas in teacher education. Springer Lecture Notes, CCIS series: Springer VerlagEducational media, Collaborative learning
1022014Bahreini, K., Nadolski, R., and Westera, W. (2014). Towards Multimodal Emotion Recognition in E-learning Environments. Interactive Learning Environments 1-16. DOI:10.1080/10494820.2014.908927Machine learning, Emotion detection
1012014Westera, W., Nadolski, N. & Hummel, H. (2014). Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning. International Journal of Serious Games 1(2), 35-50. Online version available at IJSG. Learning analytics
1002014Westera, W., Slootmaker, A. and Kurvers, H. (2014). The Playground Game: Inquiry-Based Learning About Research Methods and Statistics. In C. Busch, Proceedings of the 8th European Conference on Games Based Learning, Berlin 9-10 October, Vol. 2, 620-627. Sonning Common (UK): ACPIDidactics, Educational media
992013Westera, W., Nadolski, R. and Hummel, H. (2013). Learning analytics in serious gaming: uncovering the hidden treasury of game log files. Paper for the GALA Serious Gaming Conference at Paris October 24-25, France.Learning analytics
982014Bahreini, K., Nadolski, R., & Westera, W. (2014). FILTWAM and Voice Emotion Recognition. A. De Gloria (Ed.), Games and Learning Alliance (GALA 2013), LNCS 8605 (pp. 116-129). Springer International Publishing SwitzerlandMachine learning, Emotion detection
972013Qi, W., Verpoorten, D., and Westera, W. (2013, 3-4 October). Measuring Effects of Reflection on Learning - A Physiological Study, 7th European conference on Game-Based Learning (ECGBL 2013), PortoEmotion detection
962013Westera, W. (2013). Generating computational models for serious gaming. Paper for the GALA Serious Gaming Conference at Paris October 24-25, FranceComputational modeling
952013Westera, W. (2013). On the cybernetic arrangement of feedback in serious games: A systems-theoretical perspective. Education and Information Technologies. DOI 10.1007/s10639-013-9267-7Adaptive systems
942013Tabuenca, B., Verpoorten, D, Ternier, S. and Westera, W. (2013). Fomento de la práctica reflexiva sobre el aprendizaje mediante el uso de tecnologías móviles. Revista de Educación a DistanciaReflection
932013Hainey, T., Westera, W., Connolly, T. M., Boyle, L., Baxter, G., Beeby, R. B. and So?ano, M. (2013). Students’ attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands, Computers & Education (2013), http://dx.doi.org/10.1016/j.compedu.2013.07.023Evaluation
922013Westera, W. (2013). The Digital Turn. How the Internet Transforms Our Existence. Bloomington, IN: Authorhousee-Learning strategy, Educational media, Digitisation
912012Hummel, H. G. K., Geerts, W. M., Slootmaker, A., Kuipers, D., & Westera, W. (2012). Collaboration scripts for mastership skills: Online game about classroom dilemmas in teacher Education. Interactive Learning Environments. DOI: 10.1080/10494820.2013.789063Educational media, Collaborative learning
902012Suttie, N., Louchart, S., Lim, T., Westera, W., Macvean, A., Djaouti, D., & Brown, D. (2012). Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games. Procedia Computer Science 15, 314-315. Doi: 10.1016/j.procs.2012.10.091. Best paper award.Serious gaming
892012Verpoorten, D., Castaigne, J.-L., Westera, W., & Specht, M. (2012). A quest for meta-learning gains in a physics serious game. Education and Information Technologies. Advanced online publication: 10.1007/s10639-012-9219-7Reflection
882012Verpoorten, D., Westera, W., & Specht, M. (2012). Using reflection triggers while learning in an online course. British Journal of Educational Technology, 43(6), 1030-1040. doi: 10.1111/j.1467-8535.2011.01257.xReflection
872012Bahreini, K., Nadolski, R., Qi, W., & Westera, W. (2012). FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support. In P. Felicia (Ed.), The 6th European Conference on Games Based Learning - ECGBL 2012 (pp. 39-48). Cork, Ireland: University College Cork and the Waterford Institute of TechnologyMachine learning, Emotion detection
862012Bahreini, K., Nadolski, R., & Westera, W. (2012). FILTWAM - A Framework for Online Affective Computing in Serious Games. Procedia Computer Science, 15(2012), 45-52Machine learning, Emotion detection
852012Van Rosmalen, P., & Westera, W. (2012). Introducing Serious Games with Wikis: Empowering the Teacher with simple Technologies. Interactive Learning Environments. Advanced published online. DOI:10.1080/10494820.10492012.10707128Serious gaming
842012Westera, W. (2012). The eventful genesis of educational media. Education and Information Technologies, 17(3), 345-360e-Learning strategy, Educational media, Digitisation
832012Westera, W. (2012). Phenomenology of Sprinting and Endurance: Toward a Uniform Performance Assessment Model. New Studies in Athletics, 26(1/2), 87-99Performance assesment
822012Tabuenca, B., Verpoorten, D., Ternier, S., Westera, W., & Specht, M. (2012, September). Fostering reflective practice with mobile technologies. 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning. ARTEL/EC-TEL 2012, Saarbrücken, GermanyReflection
812011Van Rosmalen, P., Klemke, R., & Westera, W. (2011). Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools. In D. Gouscos & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 613-619). Athens, Greece. 20-21 October 2011Serious gaming
802011Verpoorten, D., Glahn, C., Chatti, A., Westera, W., & Specht, M. (2011 ). Self-Reported Learning Effects of a Tagging Activity Carried out in a Personal Learning Environment (PLE) by Secondary-School Pupils. International Journal for Cross-Disciplinary Subjects in Education, 2(1), 276-284 Reflection
792011Verpoorten, D., Westera, W., & Specht, M. (2011). Infusing reflective practice in eLearning courses – Can widgets help? International Journal of Technology Enhanced Learning, 3(1), 93-109 Reflection
782011Westera, W. (2011). On the Changing Nature of Learning Context: Anticipating the Virtual Extensions of the World. Educational Technology & Society, 14(2), 201-212 e-Learning strategy, Educational media, Digitisation
772011Verpoorten, D., Westera, W., & Specht, M. (2011). Prompting reflection through annotations in formal online learning. In W. Reinhardt, T. D. Ullmann, P. Scott, V. Pammer, O. Conlan, & A. J. Berlanga (Eds.), Proceedings of the 1st European Workshop on Awareness and Reflection in Learning Networks (ARNets11). In conjunction with the 6th European Conference on Technology Enhanced Learning (EC-TEL 2011): Towards Ubiquitous Learning 2011 (pp. 90-96). September, 21, 2011, Palermo, Italy: CEUR Workshop Proceedings. Available at http://ceur-ws.org/Vol-790/Reflection
762011Verpoorten, D., Westera, W., & Specht, M. (2011, 20 September). A first approach to “Learning Dashboards” in formal learning contexts. Paper presented at the ADVTEL workshop (1st International Workshop on Enhancing Learning with Ambient Displays and Visualization Techniques) at EC-TEL2011, Palermo, ItalyReflection
752010Westera, W. (2010). Where Bolt and Bekele meet: the analytical basis of running performance estimates. International Journal of Sports Science and Engineering, 4(3), 139-152Performance assesment
742010Verpoorten, D., Westera, W., & and Specht, M. (2010). Reflection amplifiers in online courses: a classification framework. Journal of Interactive Learning Research 22(2), 167-190Reflection
732009Verpoorten, D., Renson, J.-M., Westera, W., & Specht, M. (2009). Personalised learning: a familiar concept to teachers? And which teachers? - A questionnaire-based survey of 43 secondary school teachers. Paper presented at the "Making it personal!" Conference. July, 29, 2009, Greenwich, UK. [published in conference proceedings]Didactics, Educational media
722010Baalsrud Hauge, J., Riedel, J.C.H.K., Fradinho, M. and Westera, W. (2010). Addressing Research Fragmentation in Serious Gaming for Manufacturing. In: M. Taisch, J. Cassina, and R. Smeds (eds.), Experimental Learning on Sustainable Management, Economics and Industrial Engineering. Proceedings of the 14th Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7., pp. 62-70.Serious gaming
712010Westera, W. (2010). Food for thought: What education could learn from agriculture. Educational Technology Magazine, 50(6), 37-40 e-Learning strategy, Educational media, Digitisation
702010Westera, W. (2010). Technology-Enhanced Learning: review and prospects. Serdica Journal of Computing, 4(2010), 159-182e-Learning strategy, Educational media, Digitisation
692010Verpoorten, D., Chatti, M., Westera, W., & Specht, M. (2010). Personal Learning Environment on a Procrustean Bed – Using PLEM in a Secondary-School Lesson. In C. A. Shoniregun & G. A. Akmayeva (Eds.), Proceedings of Proceedings of the London International Conference on Education (LICE-2010) (pp. 197-203), London, United Kingdom: LICERefelection
682011Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Globale-Learning strategy, Educational media, Digitisation
672009Janssen, J., Greller, W., Smith, J., Storm, J., & Westera, W. (2009). Usability Survey Learning and Information Services, Report 1. Inverness , Scotland : UHI Millennium Institute - Learning and information services departmentEvaluation
662009Verpoorten, D., Westera, W., and Specht, M. (2009). Infusing reflective practice in eLearning courses – Can widgets help? In F. Wild, M. Kalz, M. Palmér & D. Müller (Eds.), Proceedings of 2nd Workshop Mash-Up Personal Learning Environments (MUPPLE'09). Workshop in conjunction with 4th European Conference on Technology Enhanced Learning (EC-TEL 2009): Synergy of Disciplines (pp. 72-79). September, 29, 2009, Nice, France: CEUR workshop proceedings (see also repub. in International Journal of Technology Enhanced Learning, 2011)Reflection
652009Westera, W., De Bakker, G., & Wagemans, L. (2009). Self-Arrangement of Fleeting Student Pairs: a Web 2.0 Approach for Peer Tutoring. Interactive Learning Environments, 17(4), 339-347Educational media, Collaborative learning
642008Westera, W. (2008). Web 2.0 in Dutch Higher Education. In: A Review of Current and Developing International Practice in the Use of Social Networking (Web 2.0) in Higher Education, J. Armstrong & T. Franklin (Eds), pp. 61-71, Bristol: Clexe-Learning strategy, Educational media, Digitisation
632008Westera, W. and Kalz, M. (2008). E-strategy of the Open University of the Netherlands. In: E-Strategy. Strategical Information Management for Research and Lecturing, Stratmann, J. and Kerres, M. (Eds.), Medien in der Wissenschaft Band 46, pp. 253-266. Münster: Waxmann Verlag GmbH e-Learning strategy, Educational media, Digitisation
622008Westera, W., Nadolski, R., Hummel, H. and Wopereis, I. (2008). Serious Games for Higher Education: a Framework for Reducing Design Complexity, Journal of Computer-Assisted Learning, 24, 5, pp. 420-432Serious gaming
612007Westera, W. and Wagemans, L. (2007). Help me! Online Learner Support through the Self-organised Allocation of Peer Tutors, Conference paper, Book of abstracts Online Educa Berlin 2007Educational media, Collaborative learning
602007Westera, W., Wouters, P., Ebrecht, D., Vos, M. and Boon, J. (2007). Dynamic probing of educational quality: the SEIN system, In: Good Practice E-Learning Book (Chapter 10), A. Landeta, Ed., Madrid: ANCED Evaluation
592007Westera, W., Kerstjens, W., Hermans, H., Nadolski, R. and Wigman, M. (2007). Open Source Elektronische Leeromgevingen, Over de gebruiksmogelijkheden in het Nederlands hoger onderwijs, E-Learning Research reeks, Utrecht, SURFfoundatione-Learning strategy, Educational media, Digitisation
582007Westera, W. (2007). Games en simulaties in het onderwijs: hype of voorbode? Compendium Media Nu Symposium, 26 januari 2007, Fisser, P. (Ed.), Universiteit TwenteSerious gaming
572007Westera, W. (2007). Peer-Allocated Instant Response (PAIR): Computational allocation of peer tutors in learning communities, Journal of Artificial Societies and Social Simulation, http://jasss.soc.surrey.ac.uk/10/2/5.htmlEducational media, Collaborative learning
562007Westera, W. (2007). Under attack: the heptathlon scoring method, Canadian Athletics Coaching Centre. Available as e-paper at http://www.athleticscoaching.caPerformance assesment
552006Westera, W. (2006). The E-Learning Cabaret: Do's and Don'ts in E-Learning Design, Online Educa Berlin, 12th International Conference on Technology Supported Learning & Teaching, Book of Abstracts, pp. 169-171, ICWE-GmbH, Berline-Learning strategy, Educational media, Digitisation
542006Westera, W. (2006). Redefining the decathlon scoring method, Canadian Athletics Coaching Centre. Available as e-paper at http://www.athleticscoaching.caPerformance assesment
532006Westera, W. (2006). Digitaal onderwijs; lessen uit de landbouwrevolutie, Onderwijsinnovatie, maart 2006e-Learning strategy, Educational media, Digitisation
522006Westera, W. (2006). Decathlon, towards a balanced and sustainable performance assessment method. New Studies in Athletics, IAAF, 21(1), 39-51 Performance assesment
512005Vegt, G.W. van der, Westera, W. Hoogveld, A.H.W. and Puls. J. (2005). De dvd-video als educatieve verrassing; Praktisch artikel, OnderwijsInnovatie, 4, 17-25 Educational media
502005Westera, W, (2005). Openness as an evolutionary determinant of human existence, Open Source for Education in Europe, Heerlen, november 14, 2005, conference proceedings (pp. 97-106), Heerlen Open University of the Netherlandse-Learning strategy, Educational media, Digitisation
492005Westera, W., Brouns F., Pannekeet, K., Janssen, J & Manderveld, J. (2005). Achieving E-learning with IMS Learning Design - Workflow Implications at the Open University of the Netherlands. Educational Technology & Society, 8 (3), 216-225 Educational media
482005Westera, W. (2005). E-Learning implementeren, ervaringen van de Open Universiteit Nederland. In: Een geïntegreerde benadering van e-Learning (Hoofdstuk 13, pp. 217-230.), Jochems, W., Koper R. Merriënboer, J. van, and Bastiaens, Th. J. (Eds.), Hoger Onderwijs Reeks, Groningen/Houten: Wolters Noordhoffe-Learning strategy, Educational media, Digitisation
472005Westera, W. (2005). Beyond functionality and technocracy: creating human involvement with educational technology. Educational Technology & Society, 8 (1), 28-37.e-Learning strategy, Educational media, Digitisation
462004Westera, W. (2004). De zeven zonden van de wetenschap- en techniekcommunicatie. In: Kennisdagen Communicatie 2004. Papers en positiepapers. Noorlander, M. L., Westbroek, M.A.G. (Eds), Amsterdam, Stichting WetenDidactics, Educational media
452004Westera, W., Herik, J., van den, & Vrie, E.M. van de (2004). Strategic alliances in education: The Knowledge Engineering Web. Innovations in Education and Teaching International, 41, 3, 317-328e-Learning strategy, Educational media, Digitisation
442004Westera, W. (2004). On strategies of educational innovation: Between substitution and transformation. Higher Education, 47 (4): 501-517 e-Learning strategy, Educational media, Digitisation
432003Westera, W., Herik, J., van den, & Vrie, E.M. van de (2003). Strategische samenwerking in het hoger onderwijs: de LOK-casus. Tijdschrift voor Hoger Onderwijs en Management, 5-03, 7-12 e-Learning strategy, Educational media, Digitisation
422003Westera, W., Hommes, M. A., Houtmans, M., & Kurvers, H. J. (2003). Computer-Supported Training of Psychodiagnostic Skills. Interactive Learning Environments, 11 (3), 215-231 Didactics, Educational media
412003Westera, W. (2003) Implementing Integrated E-Learning, In: Integrated E-Learning; Towards more powerful Learning Environments (Chapter 13, pp. 176-186.), Jochems, W., Koper R. and Merriënboer, J. van (Eds.), London: Routledge/Falmer.e-Learning strategy, Educational media, Digitisation
402002Westera, W. (2002). Het fenomeen onderwijsinnovatie. OnderwijsInnovatie, 4, 17-25 e-Learning strategy, Educational media, Digitisation
392002Westera, W. (2002). Inleiding. In: Cordewener, B., Gruiter, J. van de, Keijsers, I. (Eds.) ICT in het onderwijs vanuit studentenperspectief, Educatie-F reeks, Utrecht: Stichting SURF, 36-42 Evaluation
382002Poelmans, P., Joosten, G., & Westera, W. (2002). ICT in het onderwijs van de OUNL: ervaringen van studenten. In: Cordewener, B., Gruiter, J. van de, Keijsers, I. (Eds.) ICT in het onderwijs vanuit studentenperspectief, Educatie-F reeks, 10, Utrecht: Stichting SURFEvaluation
372002Boeker, E., Loots, I., Tellegen, E., Marquenie, J. M., Bijl, K., van der, Westera, W., & Luttikholt, H. (2002). Onderwijsvisitatie Milieuwetenschappen. Utrecht: Vereniging van Samenwerkende Nederlandse Universiteiten (VSNU) Evaluation
362001Sloep P.B., & Westera, W. (2001). Maatwerk met digitaal onderwijs. Controllers Magazine, (6), 27-30e-Learning strategy, Educational media, Digitisation
352001Westera, W., & Niesink, R.J.M. (2001). Coping with research evidence: a multimedia approach for the further training of professional workers in the field of drugs and addiction. Drugs: education, prevention and policy, 8 (3), 281-292 Didactics, Educational media
342001Westera, W., & Sloep, P.B. (2001). Into the future of networked education. In: L.R. Vandervert, L. V. Shavinina & R. A. Cornell (Eds.), CyberEducation, the Future of Long Distance learning (pp. 115-136). New York: Mary Ann Liebert, Inc. Publishers  e-Learning strategy, Educational media, Digitisation
332001Westera, W. (2001) Competences in Education: a confusion of tongues. Journal of Curriculum Studies, 33 (1), 75-88Didactics, Educational media
322000Westera, W., Sloep, P.B., & Gerrissen, J. (2000). The design of the virtual company; Synergism of learning and working in a networked environment. Innovations in Education and Training International, 37 (1), 23-33Educational media, Collaborative learning
311999Westera, W., Manderveld, J., van den Boom, G, Schlusmans, K., van der Klink, M., De Haan, D., Hoogveld, B., Giesbertz, W. (1999), Voorstudie naar het begrip competenties, Open Universiteit NederlandDidactics, Educational media
301999Westera, W. (1999). A didactic framework for audiovisual design. Journal of Educational Media, 24 (2), 87-102 Didactics, Educational media
291999Westera, W. & Niesink, R.J.M. (1999). Non-directive, self-instructive media in the field of behavioural toxicology and addiction. Medical teacher, 21 (4), 405-408e-Learning strategy, Educational media, Digitisation
281999Westera, W. (1999). Verstrikt in het web: over webgebaseerd onderwijs. OnderwijsInnovatie, 2, 17-24e-Learning strategy, Educational media, Digitisation
271999Westera, W. (1999). Paradoxes in open, networked learning environments: Towards a paradigm shift. Educational Technology, 39 (1), 17-23e-Learning strategy, Educational media, Digitisation
261998Westera W., & Sloep, P.B. (1998). The Virtual Company: Towards a self-directed competence-based learning environment in distance education. Educational Technology, 38, (1), 32-37Educational media, Collaborative learning
251998Westera, W., & Vrie, van de, E. (1998). Ruimte voor eigenzinnigheid. Tijdschrift voor Hoger Onderwijs & Management, 6, 44-49e-Learning strategy, Educational media, Digitisation
241998Westera, W. (1998). Competence learning in a virtual company: A paradigm shift in education. Book of Abstracts Online Educa Berlin, 179-189 Educational media, Collaborative learning
231997Westera W., Niesink, R. M., & Vos, M.M.H.L.S. (1997). Gedragstoxicologie en experimenteel verslavingsonderzoek als interactief computerprogramma. Mediator, 8, (8), 23-25 Didactics, Educational media
221995Westera, W. (1995). Audiovisueel ontwerpen, theorie en praktijk, conceptontwikkeling voor film, video en televisie. Abcoude: Uitgeverij Uniepers Didactics, Educational media
211994Meester, M.A.M. & Westera, W. (1994). A simulation program for training in integrated life cycle management. Journal of Cleaner Production, 2, (2), 107-115 Didactics, Educational media
201993Westera, W. en Meester, M.A.M. (1993). Computerprogramma voor student maakt integraal ketenbeheer tastbaar. De Ingenieur, 105, (11), 36-40 Didactics, Educational media
191988Westera, W. (1988). De 'technische' film, over mythevorming en rationaliteit. AV-magazine, 9, (9), 46-48 Didactics, Educational media
181984Westera, W. (1984). Kosten van de natuurkunde 1979. Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58496).Physics
171984Westera, W. (1984). Kosten van de natuurkunde 1981. Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58630).Physics
161984Westera, W. (1984). FOM-Beleidsruimte: effecten van onderzoeksbeleid. Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58936).Physics
151983Westera, W. (1983). Nonlinear electro-acoustic effects in CdS and CdSe. Wave Electronics.Physics
141983Westera, W. (1983). Electro-acoustic effects in CdSe. Phys. Stat. Sol. (a) 75, 405-408Physics
131983Westera, W. (1983). Een perpetuum mobile nader bekeken. Faraday/NVON-maandblad 5, 23-24 Physics
121982Westera, W. (1982). Theory of electro-acoustic effects in hexagonal piezoelectric semiconductors. Physica,113B, 149-168 Physics
111982Westera, W. (1982). Ac and dc conduction in electro-acoustically active CdS. Physica, 113B 284-298Physics
101982Westera, W. (1982). Brillouinscattering study of the stationary, electro-acoustically amplified acoustic flux in CdS. Physica, 113B, 299-316 Physics
91982Westera, W. (1982). Electro-acoustic current fluctuations in CdS. Physica, 114B, 45-58 Physics
81982Châtel, de, P.F. & W. Westera (1982). Ruis als signaal. Nederlands Tijdschrift voor Natuurkunde, B48, (5), 27 Physics
71982Westera, W. (1982). Some electro-acoustic effects in cadmium sulfide. (PH.D. Thesis, Utrecht University/FOM) Physics
61982Westera, W. (1982). De bijzondere eigenschappen van piëzo-elektrische kristallen. Utrecht : Nederlandse Natuurkundigen Vereniging NOMINATED!Physics
51981Zijlstra, R.J.J., & Westera, W. (1981). Electro-acoustical noise. In: P.H.E. Meijer, R.D. Mountain and R.J. Soulen (Eds.). Proceedings of the sixth international conference on noise in physical systems (NBS-SP614) Physics
41981Westera W., & Zijlstra, R.J.J. (1981). The ac impedance of electro-acoustically active CdS. Physica, 106B, 33-46 Physics
31980Westera, W., Zijlstra, R.J.J., & Dijk, van, M.A. (1980). Ac impedance of electro-acoustically active semiconductors. Phys. Lett. 78A, (4), 371-374 Physics
21977Eck, van, D.C., & Westera, W. (1977). Visco-elastic properties of some nematic liquid crystals. Mol. Cryst. Liq. Cryst., 38, 319-326 Physics
11976Westera, W. (1976). Oriëntatiefluctuaties in nematisch vloeibare kristallen. Utrecht. Master thesis, Utrecht University (Physics Laboratory, Thesis V76-139).
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